Allison Downey describes a graphic arts class at an urban school in a low income neighborhood where students learn to produce works of art with Adobe Photoshop, which will be exhibited at a citywide art show, the Art Hop. She describes an artwork by a student that especially fascinated her, a Four Square assignment that had students create their own image in 4 ways similar to Andy Warhol's print of Micky Mouse. The student's work "exuded a sense of pride and power" she states, as well as a"high level of artistic capability". The students learn basic and advanced photoshop elements and apply them in dynamic assignments to practice these techniques, that also ignite their imagination. The graphic arts class at the school which receives a federal grant through the GEAR UP program, requires students to produce works of art suitable for public display using Adobe Photoshop. The students use technology to create art, they develop imagination and creativity, are introduced to the world of graphic arts, and apply basic design skills. They develop pride in their work by showcasing it citywide.
This graphic arts class is an excellent example for a creative curriculum design. It relates to NETS-S no. 1, creativity and innovation, and especially to point 1 a. apply existing knowledge to generate new ideas, products or processes, and 1 b. create original works as a means of personal expression.
By creating an artwork, the students truly express themselves, and the use of technology for the process eliminates the problem of self consciousness that often hinders older students' artistic expression. I love this approach. The arts have been proven as very successful at engaging students living in poverty. Art transcends barriers of language, and there is no right or wrong, just your own way of expression. By selecting assignments that relate to the students' interest (e.g. self portraits, imaginary news front page), the art teacher makes sure they really engage and explore the techniques the program has to offer. This exposes students to the world of graphic arts, and shows them real world applications for skills they learn in school. I have personally put a lot of work and effort into installing an art program in a Title One elementary school that had no art program. We create age appropriate art and display it community wide. I am always amazed how creative and artistic children can be, without ever realizing themselves what they are capable of. Art gives a wonderful chance for self expression and developing a sense of ownership, already in young children. I am excited to see that our technology driven world offers ways to engage students artistically and shows them a real life use for it as well.
Downey, L. A. (2009). Fusing art and technology. Leading and Learning with Technology 36 (6), 30-31.
Wednesday, June 25, 2014
Tuesday, June 24, 2014
RR 7: DIY Space Exploration
This article describes an interesting activity offered by NASA Education, which allows students to build their own podcast about different space-related topics, e.g. space suits or Newton's laws. The website offers information on the topics in different media formats, such as printed text, video or audio clips, and links to photo galleries, and teaches students how to use this information to create their own podcast as well as share it through an RSS feed. Students will become engaged in learning through this hands on approach in which they use their own camcorder or computer to record their own narration and integrate the material that the NASA website provides: www.nasa.gov/audience/foreducators/diypodcast/index.html.
This is a wonderful example for NETS-S standard 1 a. apply existing knowledge to generate new ideas, products, or processes, as well as 1 b. create original works as a means of personal or group expression. It also applies to 3 a. plan strategies to guide inquiry, and 3 b. locate, organize, analyze, synthesize ...information from a variety of sources and media. Also standards 6 a. understand and use technology systems, and 6 b. select and use applications effectively and productively, come into play here.
The number of performance indicators addressed in this article shows already what a great idea is presented here. I love the approach to offer a selection of information in a safe environment, presented in a multitude of different media. Space related topics are very interesting for a large group of students. The program encourages the students to engage, combine knowledge from different content areas, such as science, technology, engineering, and math, and has them apply their knowledge in a creative way that also fosters language use, something that may often get lost in our technology driven school world. The program is supposedly useful for students of all ages, which should also allow inclusion of special learners: They have a variety of media available and can select personal preferences. This is a program that I will keep in mind for future years, it just seems to be a really great idea. Oh ja, and it contains a blog to keep students updated on NASA projects. Cool.
Hardin, K. (2009). DIY Space exploration. Leading and Learning with Technology 36(7), 31.
This is a wonderful example for NETS-S standard 1 a. apply existing knowledge to generate new ideas, products, or processes, as well as 1 b. create original works as a means of personal or group expression. It also applies to 3 a. plan strategies to guide inquiry, and 3 b. locate, organize, analyze, synthesize ...information from a variety of sources and media. Also standards 6 a. understand and use technology systems, and 6 b. select and use applications effectively and productively, come into play here.
The number of performance indicators addressed in this article shows already what a great idea is presented here. I love the approach to offer a selection of information in a safe environment, presented in a multitude of different media. Space related topics are very interesting for a large group of students. The program encourages the students to engage, combine knowledge from different content areas, such as science, technology, engineering, and math, and has them apply their knowledge in a creative way that also fosters language use, something that may often get lost in our technology driven school world. The program is supposedly useful for students of all ages, which should also allow inclusion of special learners: They have a variety of media available and can select personal preferences. This is a program that I will keep in mind for future years, it just seems to be a really great idea. Oh ja, and it contains a blog to keep students updated on NASA projects. Cool.
Hardin, K. (2009). DIY Space exploration. Leading and Learning with Technology 36(7), 31.
Monday, June 23, 2014
RR6: Web Adventures: Explore Science One Game at a Time
Web Adventures are a set of games, developed by the Rice University Center for Technology in Teaching and Learning. They are interactive games and simulations under the address http://webadventures.rice.edu. There are five themes: MedMyst for infectious diseases, N-Squad about alcohol impact, Reconstructors about substance abuse, CSI about forensics, and Cool Science Careers as a virtual apprenticeship game. Teachers can search for learning objectives to integrate appropriate games into their lessons, or create stand-alone units. The article shows examples for each of the five game categories, and states that they align to many of the National Science Education Standards as well as to several National Health Education Standards.
This digital tool for learning applies to NETS-S in the categories 1 c "use models and simulations to explore complex systems and issues, and also 5 a "advocate and practice safe, legal, and responsible use of information and technology", and 5 b "exhibit a positive attitude toward using technology that supports...learning...".
This website makes use of our young generation's being accustomed to be "plugged in". I really like the idea to have a new media tool to change up a science class, and tap into well developed games that align with education standards. Obviously students are enthusiastic about this online tool, as well as teachers. It seems to be easy to use as a teacher, to search for certain science concepts and find a fitting game. I am sure this will have great benefits to use in a class room for me as well, as a prospective science teacher!
Bowling, K., & Miller L. (2012). Web Adventures: Explore science one game at a time. Leading and Learning with Technology, 39 (6), 34-35
This digital tool for learning applies to NETS-S in the categories 1 c "use models and simulations to explore complex systems and issues, and also 5 a "advocate and practice safe, legal, and responsible use of information and technology", and 5 b "exhibit a positive attitude toward using technology that supports...learning...".
This website makes use of our young generation's being accustomed to be "plugged in". I really like the idea to have a new media tool to change up a science class, and tap into well developed games that align with education standards. Obviously students are enthusiastic about this online tool, as well as teachers. It seems to be easy to use as a teacher, to search for certain science concepts and find a fitting game. I am sure this will have great benefits to use in a class room for me as well, as a prospective science teacher!
Bowling, K., & Miller L. (2012). Web Adventures: Explore science one game at a time. Leading and Learning with Technology, 39 (6), 34-35
RR5: Video on UDL and "Build an Assistive Technology Toolkit" by K. Ahrens
UDL stands for Universal Design of Learning and addresses the ways a curriculum can be flexibly designed to include all kinds of different learners. Curriculum needs to maximize learning for all students, needs to be understood by all students, and should meet needs, interests and strengths of all students. To reach this goal and take down any barriers in a classroom, 3 UDL principles are to be applied:
1 - provide multiple means of presentation (e.g. multimedia, highlighting), to stimulate the knowledge network in the brain for recognition (the "what")
2 - provide multiple means of action and expression (e.g. models, feedback), to stimulate the skills network in the brain (the "how")
3 - provide multiple means of engagement (e.g. taking risks, choices), to stimulate the enthusiasm network (the "why").
K. Ahrens' article extends this video by offering suggestions how to actually implement the flexible curriculum design. She uses the term "assistive technology (AT) for online tools that can enable diverse learners to be equally included in a flexible curriculum. She offers information on free AT tools for PC (under "accessibility options") and Mac (under "system preferences"). There are many online libraries for visually impaired students, or online spell check programs, or concept map programs. The author suggests working with the school IT department and offers concrete advice how to help shorten the complicated process of installing AT tools in a school district.
This video and article relate to NETS-S standards 3, "Research and information fluency", a-d, by enabling diverse learners to use technology that helps them apply digital tools for their special needs to gather, evaluate, and use information. It also addresses standard 6 a, understand and use technology systems, and 6 b, select and use applications effectively and productively.
As a teacher I will face situations where diverse learners need special support to follow our lessons without feeling being excluded due to learning impairments. This video and article are very encouraging to inform me that there are many technology tools out there to create a flexible curriculum for diverse learners, and I know where to start find effective tools. I will know where to look to adjust and optimize an AT tool for the student(s) that need them.
Ahrens, K. (2011). Build an assistive technology toolkit. Learning and Leading with Technology, 39 (3), 21-23
www.udlcenter.org: Universal design for learning.
1 - provide multiple means of presentation (e.g. multimedia, highlighting), to stimulate the knowledge network in the brain for recognition (the "what")
2 - provide multiple means of action and expression (e.g. models, feedback), to stimulate the skills network in the brain (the "how")
3 - provide multiple means of engagement (e.g. taking risks, choices), to stimulate the enthusiasm network (the "why").
K. Ahrens' article extends this video by offering suggestions how to actually implement the flexible curriculum design. She uses the term "assistive technology (AT) for online tools that can enable diverse learners to be equally included in a flexible curriculum. She offers information on free AT tools for PC (under "accessibility options") and Mac (under "system preferences"). There are many online libraries for visually impaired students, or online spell check programs, or concept map programs. The author suggests working with the school IT department and offers concrete advice how to help shorten the complicated process of installing AT tools in a school district.
This video and article relate to NETS-S standards 3, "Research and information fluency", a-d, by enabling diverse learners to use technology that helps them apply digital tools for their special needs to gather, evaluate, and use information. It also addresses standard 6 a, understand and use technology systems, and 6 b, select and use applications effectively and productively.
As a teacher I will face situations where diverse learners need special support to follow our lessons without feeling being excluded due to learning impairments. This video and article are very encouraging to inform me that there are many technology tools out there to create a flexible curriculum for diverse learners, and I know where to start find effective tools. I will know where to look to adjust and optimize an AT tool for the student(s) that need them.
Ahrens, K. (2011). Build an assistive technology toolkit. Learning and Leading with Technology, 39 (3), 21-23
www.udlcenter.org: Universal design for learning.
Friday, June 13, 2014
RR 4: Making it Personal: A New Approach to Teaching Digital Citizenship
Author Alecia Berman-Dry describes a new "Issues in Technology" class that six graders at her school are participating in. The idea for this class came after students as well as parents reported cyberbullying incidents outside of school. The teachers concluded that not enough was done at school to teach their students to be good digital citizens. They started 12 week classes dealing with Digital Citizenship and chose a debate form for the students to personally connect with the problem. During one of the classes one student actually wrote insults about a fellow debate team member, not realizing what he did. The teacher used this incidence to make the connection for the students. It was this moment that made the kids aware of what cyberbullying actually means, and that it related directly to them: "they were the bullies and the victims". Both teacher and students thought very positively about this class. Many students said it changed their behavior because they now know what can happen on the internet.
This article relates to NETS-S No. 5, Digital Citizenship, specifically a -understand and use technology systems, and d - transfer current knowledge to learning of new technologies. The class teaches the students to use new technology responsibly, to make good choices in their behavior on the internet in private settings in the the same way as in school.
As a parent of a middle schooler, I feel guilty of not monitoring my child's internet behavior enough. We just assume they know how to behave responsibly, however reality is often different. I would very much appreciate similar classes at my kid's school, because even though I do not want to shed my own responsibility as a parent, I think it may be more successful to teach these general rules in the school setting with teachers and fellow students. Kids respect rules learned there better, the parental involvement can be seen as too much criticism and invasion into their privacy.
I like the approach the teacher took here. By choosing a debate style forum, the children got close and personal, and even had a first hand experience to show them how insult does not hurt less when it is not told to an actual face. I will suggest classes like this at our school!
Berman-Dry, A. (2013). Making it personal: A new approach to teaching digital citizenship. Learning & Leading with Technology 41(1). 24-26.
This article relates to NETS-S No. 5, Digital Citizenship, specifically a -understand and use technology systems, and d - transfer current knowledge to learning of new technologies. The class teaches the students to use new technology responsibly, to make good choices in their behavior on the internet in private settings in the the same way as in school.
As a parent of a middle schooler, I feel guilty of not monitoring my child's internet behavior enough. We just assume they know how to behave responsibly, however reality is often different. I would very much appreciate similar classes at my kid's school, because even though I do not want to shed my own responsibility as a parent, I think it may be more successful to teach these general rules in the school setting with teachers and fellow students. Kids respect rules learned there better, the parental involvement can be seen as too much criticism and invasion into their privacy.
I like the approach the teacher took here. By choosing a debate style forum, the children got close and personal, and even had a first hand experience to show them how insult does not hurt less when it is not told to an actual face. I will suggest classes like this at our school!
Berman-Dry, A. (2013). Making it personal: A new approach to teaching digital citizenship. Learning & Leading with Technology 41(1). 24-26.
RR 3: Vanquish the Clutter Beast with a Schoolwide Intranet
In her article, "Vanquish the Clutter Beast with a Schoolwide Intranet", Rhonda Spradling describes her experience about starting teaching at a high school years after the introduction of computers, and finding a "stockpile of digital clutter". This caused "perpetual frustration" and waste of too much time just finding out what existed where. In her "quest for order" she became the leader in creating an "intranet in shining armor", a solution in form of a school wide intranet, which she describes as "one-stop-shopping community". The intranet she created and keeps developing, features places for announcements, blogs, calendars, content pages, discussions, document storage, forms and surveys, popular staff links, as well as personal spaces, team spaces, and not to forget fun factor space for photos or inspirational videos. She garnered support from many involved parties, and created a team spirit project with regular training for all, resulting in a effective intranet that keeps being edited and improved.
This article does not directly relate to a NETS-S, but to most NETS-T standards, namely No. 3 "Model Digital-Age Work and Learning", a-d, and no. 5 "Engage in Professional Growth and Leadership", again all subcategories here. The teacher uses many up-to-date digital tools combined in one big organized system, which will also enable students to learn from and use in the fulfillment of many of their NETS-S standards.
I enjoyed reading this article, not only because of it's great content but also because of the very skilled and picturesque use of the English language here, I could not help but quote her quite often. The author is an English teacher alright! The feat she accomplished is not less impressive, creating a school wide intranet with space for professional but also fun pages, a safe intranet for the students and organizing tool for the staff. Interestingly, she talks about new models for educator effectiveness and evaluation systems ("pay for performance") that first increased the problem by more educators adding to the "information overload", but then brought on the awareness that a solution needed to be found. The solution was found in a corporate model, adjusted for an educational setting. Impressive.
Spradling, R. (2013). Vanquish the clutter beast with a schoolwide intranet. Learning & Leading with Technology, 41(2), 18-21.
This article does not directly relate to a NETS-S, but to most NETS-T standards, namely No. 3 "Model Digital-Age Work and Learning", a-d, and no. 5 "Engage in Professional Growth and Leadership", again all subcategories here. The teacher uses many up-to-date digital tools combined in one big organized system, which will also enable students to learn from and use in the fulfillment of many of their NETS-S standards.
I enjoyed reading this article, not only because of it's great content but also because of the very skilled and picturesque use of the English language here, I could not help but quote her quite often. The author is an English teacher alright! The feat she accomplished is not less impressive, creating a school wide intranet with space for professional but also fun pages, a safe intranet for the students and organizing tool for the staff. Interestingly, she talks about new models for educator effectiveness and evaluation systems ("pay for performance") that first increased the problem by more educators adding to the "information overload", but then brought on the awareness that a solution needed to be found. The solution was found in a corporate model, adjusted for an educational setting. Impressive.
Spradling, R. (2013). Vanquish the clutter beast with a schoolwide intranet. Learning & Leading with Technology, 41(2), 18-21.
Friday, June 6, 2014
RR 2: 10 Tips for Implementing Social Media in the Classroom
This article describes a pilot project in how to "meet students where they are": in social media. The challenge is to motivate technology-driven students while keeping them safe and prevent cyberbullying or identity theft. Educators at Purdue University created a web-based social media tool named Hotseat, that allowed middle school students to go on virtual field trips ("Purdue zip Trips") and post questions to local scientists as well as communicate with each other. Their recommendations to make this project work range from "be savvy" to technical details such as: enlist your local tech support specialist, provide high-speed connection, get students temporary e-mail addresses despite their young age, and set up your classroom/computer lab correctly). They suggest BYOT (bring your own technology) letter to parents, early testing of the system, clear sets of rules for all participants, and teaching good cybercitizenship. They state that most of the students did well keeping up with the new strategies, and that reflecting with them about their experience will help find the best way to implement social media in the classroom.
While all NETS-S standards are somehow addressed by this technology, the most obvious points are No. 2, communication and collaboration (with local scientists and among each other), as well as 5, digital citizenship. The students are given clear guidelines on how to interact in a professional, appropriate and relevant way, and to realize that everybody reads their comments.
I was very impressed how much effort the educators took upon themselves to realize their goal. Schools' firewalls had to be opened to allow necessary technology, ways to create e-mail addresses for young age students had to be created, and bandwidth problems be addressed. However, the teachers managed all challenges, successfully involved parents with BYOT lettters, and succeeded in bringing web-based interactive technology into the classroom. Along the way, internet etiquette was taught, which I consider very important. What a great way to encourage student interaction and learning in a modern and technology oriented, yet cyber-safe way. I would love to be able to create a cyber-field trip one day, e.g. to connect with some researchers from our local biotech industry.
One teacher stated exactly what I feel right now while taking the 422 class: "I realize I am getting older, and you get stuck in your ways and do things that were easy for you." The teacher goes on: " ...it helped me become more knowledgeable about technology...so this was awesome!" I will do my best to feel as successful at the end of the 422 class!
Loizzo, J. & Ertmer, P.A. (2014). 10 Tips for Implementing Social Media in the Classroom. Learning & Leading with Technology, 41 (6), 32-35.
While all NETS-S standards are somehow addressed by this technology, the most obvious points are No. 2, communication and collaboration (with local scientists and among each other), as well as 5, digital citizenship. The students are given clear guidelines on how to interact in a professional, appropriate and relevant way, and to realize that everybody reads their comments.
I was very impressed how much effort the educators took upon themselves to realize their goal. Schools' firewalls had to be opened to allow necessary technology, ways to create e-mail addresses for young age students had to be created, and bandwidth problems be addressed. However, the teachers managed all challenges, successfully involved parents with BYOT lettters, and succeeded in bringing web-based interactive technology into the classroom. Along the way, internet etiquette was taught, which I consider very important. What a great way to encourage student interaction and learning in a modern and technology oriented, yet cyber-safe way. I would love to be able to create a cyber-field trip one day, e.g. to connect with some researchers from our local biotech industry.
One teacher stated exactly what I feel right now while taking the 422 class: "I realize I am getting older, and you get stuck in your ways and do things that were easy for you." The teacher goes on: " ...it helped me become more knowledgeable about technology...so this was awesome!" I will do my best to feel as successful at the end of the 422 class!
Loizzo, J. & Ertmer, P.A. (2014). 10 Tips for Implementing Social Media in the Classroom. Learning & Leading with Technology, 41 (6), 32-35.
RR 1: Accelerate Your Mobile Devices
The article "Accelerating Our Mobile Devices" advocates the use of student owned mobile phones or other personal devices. Current school policies restrict students from bringing these into science classrooms, yet there is a vast potential for empowering students by teaching them how to use them in science instruction. The authors compare the situation to that years back, when teaching math has shifted from mechanical problem solving, to analyzing those problems and applying them to new situations, and calculators were finally accepted as tool to enable more complex problem solving. Today, science instruction should involve authentic tasks like measuring taking and results analysis. We need to realize that measurement apps on mobile devices offer a huge advantage in enabling students to focus on higher-order thinking skills, after they have mastered the initial skill of measure taking themselves. Websites like www.appshopper.com offer many apps to measure lengths, decibels, magnetic fields, angles, sound frequency, time, luminosity, or enable measurement conversions. The authors state that mobile devices could become the "digital age Swiss army knife" for the science classroom.
This article directly relates to NETS-S No. 6, Technology Operations and Concepts, namely 6 b. "select and use applications effectively and productively". It also relates to No.4 "Critical Thinking, Problem Solving, Decision Making" which entails planning and conducting research and collecting necessary data.
As a parent of school age children, I have already realized how much my children are expected to use their phones in the math classroom. Or in band, to tune instruments. I am amazed how naturally the kids are learning to find and use available tools that will accelerate their work and leave more time for higher-level thinking (or instrument playing). Of course there is the problem of socioeconomic differences, not all children may be able to afford a mobile device with data plan. A school that uses privately owned devices, needs to make that sure all students have access to this technology. It also needs to make sure that kids are taught how to evaluate the safety and accuracy of an app.
I do see a huge potential for using such devices in science classes, which will carry over to the independent ability of using mobile phone apps in every day life. Parents watch out, your kids will teach you new life skills.
Mader, J. & Smith, B. (2011-12). Accelerate Your Mobile Devices. Learning and Leading with Technology, 39(4), 30-31
This article directly relates to NETS-S No. 6, Technology Operations and Concepts, namely 6 b. "select and use applications effectively and productively". It also relates to No.4 "Critical Thinking, Problem Solving, Decision Making" which entails planning and conducting research and collecting necessary data.
As a parent of school age children, I have already realized how much my children are expected to use their phones in the math classroom. Or in band, to tune instruments. I am amazed how naturally the kids are learning to find and use available tools that will accelerate their work and leave more time for higher-level thinking (or instrument playing). Of course there is the problem of socioeconomic differences, not all children may be able to afford a mobile device with data plan. A school that uses privately owned devices, needs to make that sure all students have access to this technology. It also needs to make sure that kids are taught how to evaluate the safety and accuracy of an app.
I do see a huge potential for using such devices in science classes, which will carry over to the independent ability of using mobile phone apps in every day life. Parents watch out, your kids will teach you new life skills.
Mader, J. & Smith, B. (2011-12). Accelerate Your Mobile Devices. Learning and Leading with Technology, 39(4), 30-31
Wednesday, June 4, 2014
How to evaluate the credibility of internet information
To effectively search for information on the internet, I would start out with an effective google search, using maybe google scholar (depending on topic). As search phrase I would use advanced search criteria, and limit unnecessary finds by using quotation marks for my search term, exclusions with -, and such.
To critically evaluate the upcoming articles, we can first look at the author and background of the author. We can investigate the language used, whether it is reasonable and educated writing or rather personal and biased opinion. In science and technology, the date of creation of the article might be important to be relevant for a current discussion. Also, the design and aesthetics of the article and the well planned layout may hint on the seriousness of the author in bringing his idea across. If ads are found, the intentions of the author are probably different then informing us neutrally about a subject.
Other possible factors for evaluating a source are: looking for the qualification designs, whether links are current, and reader's comments.
To critically evaluate the upcoming articles, we can first look at the author and background of the author. We can investigate the language used, whether it is reasonable and educated writing or rather personal and biased opinion. In science and technology, the date of creation of the article might be important to be relevant for a current discussion. Also, the design and aesthetics of the article and the well planned layout may hint on the seriousness of the author in bringing his idea across. If ads are found, the intentions of the author are probably different then informing us neutrally about a subject.
Other possible factors for evaluating a source are: looking for the qualification designs, whether links are current, and reader's comments.
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